Throw the dice and make combinations, such as a small straight, a large straight or
full house. You can throw the dice three times each turn. Do you have 5 dice with the same value? Then you get
Throw 3 times
After the third throw, choose the combination you have made: all possible combinations
are highlighted! The game is over when you have crossed off all the combinations on the chart.
Use the combos to throw 1 die again, to throw all dice again, or to give 1 die a
specific value! Is there liquid left over in your combo meter at the end of the game? Then you will receive
How it works
With Dr. 5Dice you will throw the dice to make combinations, such as a small straight, a large straight, or full house. You can throw the dice three times each turn. If you have thrown the dice you select which dice you want to hold and which dice you want to throw again.
The more points you get, the more your combo meter will rise! With the available combos you can throw 1 die
again, throw all dice again, or even choose the value of a single die.
Dr. 5Dice ends when you have crossed off all combinations on your card. When there is still liquid leftover in
your test tube at the end of the game you will receive extra points!
For each combination you make you will receive the corresponding amount of points: if you throw a 3 four times and you cross off the 3 on your card, you will receive 12 points, for throwing a 5 three times you will receive 15 points, etcetera. When you have crossed off the top card completely and you have 63 points or more, you will receive 35 bonus points.
At the end of the game the scores of the top and bottom card are added together, with the bonus of the remaining liquid in the test tube. When the test tube is filled completely it is worth 300 points. The remaining points in the test tube are divided by 6 at the end of the game: this means you will receive 50 bonus points at most. The combos cost 40, 100 and 160 points respectively every time you use them.